lineage ii: online swg: production + test arma: persistent war
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Checking the machine room...

Arma 3
ten thousand day war // live board
Live // Buzz 'Rafterman' WhitlockCHECKINGVIEWERS —

Checking the machine room...

Arma 3 // Vietnampart of Games

The Ten Thousand Day War is a persistent 1968 campaign that keeps fighting whether anybody is watching or not. Territory, tickets, weather, and the history of the war carry forward. Capture and hold flags with your team. The live board below shows the current battle, and Buzz 'Rafterman' Whitlock broadcasts from the unarmed press Huey above it.

Your First Patrolpick a job · help your team · take a flag
  1. Choose a kit at base. That kit is your job. Open MY JOB: abilities and instructions in the mouse-wheel/action menu to see your equipment and abilities.
  2. Get an objective. Use WHAT SHOULD I DO? - capture flags, then check the map and Tasks. The map key is M by default.
  3. Capture a flag. Enter an enemy or neutral flag circle on foot, clear or outnumber the defenders, and stay until it changes to your side. There is no button to press on the flag.
  4. Support the squad. Medics deploy medical bags; machine gunners deploy ammo bags; engineers repair vehicles and handle mines. Find these in the action menu; MY JOB explains your abilities.

Flying today? Open Command radio > Pilot jobs for an assignment. You can help the battle without being the first person into every flag circle.

Arma 3 // Live Board CONNECTING
Ten Thousand Day War
UNKNOWN · —
US — objectives held
VS
NVA — objectives held
US — Contested — NVA —
War — · Casualties so far: NVA —, US —.
Reading the last heartbeat...
Units in field —
US tickets —
NVA tickets —
Server —
Load —
Players —
Valley weather —
awaiting the field report
What This Isthe premise

The Ten Thousand Day War is a persistent Arma 3 Vietnam campaign using Unsung and S.O.G. Prairie Fire. US and NVA commanders direct an ongoing battle for territory. The war continues when players leave, and campaign progress survives ordinary server restarts. When you join, you enter the battle already in progress.

The war moves between Vietnam theatres, each with its own objectives and balance of forces. Check the live board for the current theatre before joining.

The number of objectives depends on the theatre. Hold more than the other side to put pressure on their tickets. Defend captured flags and help your squad reach the next one.

This is not a competitive shooter and it is not trying to be. It is closer to the old LAN-party idea: a shared world running on a machine in somebody's house, that you drop into with whoever else is around, that keeps its own history whether or not you were there for it.

Persistent Front

Objectives, tickets, and the front line survive server restarts. The war has a generation counter. When one side finally breaks the other, the valley resets and generation increments.

state: carries over

Campaign Time

Use the live board to check the in-game time and weather. The campaign clock follows the mission settings; it is separate from the clock on your computer.

clock: shown on the live board

Live Weather

The server drives real weather fronts rather than a fixed preset. Fog, overcast, and rain move toward a target and then move again. Air support gets a vote on whether it can fly.

fronts: rolling

The Director

The mission director currently targets roughly 600 AI and adjusts its managed forces as performance changes. The live board shows the actual units in the field alongside the current target; vehicles and supporting crews can put the total above that target.

target: ~600 AI, adjusted for performance

Aggregate Telemetry

The public board publishes totals only. No player names, no unit positions, no objective coordinates, no server credentials, no admin surface. The snapshot is validated against a schema before it is ever written.

privacy: enforced at publish

Fifteen Second Pulse

A heartbeat lands every few seconds and the board refreshes every fifteen. If the pulse goes quiet for 90 seconds the board says STALE, and at six minutes it says OFFLINE rather than lying to you.

honesty: built in
Getting Infriends and invited players

The server is open to friends, not to the public. It has no public address and it will never appear in the in-game server browser — it runs on a private network, and you have to be invited onto it.

Install Arma 3 and your owned S.O.G. Prairie Fire DLC through Steam. If you have been invited, use our launcher to check the remaining requirements and connect:

The launcher checks your machine, tells you in plain words what is missing, and fixes what it can on its own — the private network client, the required Workshop mods, and our private addons: radio music, the sun fix, loading artwork, radar compatibility fixes, the period weapon locker, field smoking items, safer multiplayer controls, and optional commander speech. Then it puts you in the war. It also shows you the board above, so you can see whether anything is happening before you commit to loading a game.

Commander replies have subtitles and optional speech, with volume controls in the commander menu. Rafterman also has recorded commentary on the broadcast. Your kit determines your job and support abilities; use the first-patrol guide above if you are unsure where to start.

If you have not been invited and you want to be, the address at the bottom of this page reaches DeadMan. Bring a friend, choose complementary kits, and give the squad a hand.

Reading The Boardwhat the numbers mean

Objectives held is how many objectives in the current theatre each side controls; the bar underneath shows US, contested, and NVA share of the map. Tickets are the reinforcement pool - when a side runs out, the war is decided. Server is the frame rate on the host, and units in field shows live units against the director's target. Valley weather is the current front, with the exact rain, overcast, and fog fractions underneath the board.

Public aggregate telemetry only. No player identity, unit position, objective location, server credential, raw log, or administrative control is exposed. Updates automatically every 15 seconds.